toby/hede
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The 7 habits of highly ineffective agents
Using Claude Code to build a procedural shader starfield with multi-layer parallax in Bevy started as a fun side-quest.
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Machine-Assisted Development stack
The complicated incantation of models and markdown that I have woven into a Machine-Assisted Development environment.
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Working with Claude Code in hard mode
Using Claude Code to create a Rust Bevy 0.17 space simulation using full orbital mechanics and real physics.
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Alchemy & magic
My favourite part of the machine-whispering era is that we now live by the rules of alchemy and magic.
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Disclaimer
Images are for visualisation purposes only
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Hello world
This is my blog.